Something new is afoot. I was lucky to establish the proverbial "foot in the door" in the video game industry, by people whom I am eternally grateful for it.
This might help to get the project noticed in the selection process for new game ideas.
The background of the game is finished for now, it's just missing a portion of the rules. There are other things to do still, but those can be further developed in the process.
I haven't uploaded here for so long because I didn't want to publish anything before I was ready to do it in one go. There be pirates out there...
I know so many of you are following the project for quite a while (even years) now, and almost everyday, someone new discovers the project and is fascinated by it.
Some even visit deviantArt for the first time, just to take a look at the project's illustrations.
All of you are the very foundation of the project! Without your ongoing support, I might not have come so far.
You can help out one more time! Post a comment on this journal. Even
Generally, state that you would love to see Machina Obscura becoming a new kind of video game RPG.
Say what you love about it - and what you do not like, of course too!
This is marketing research. Show them that there is a market for the game.
This would really help a lot, I am sure!
Here's to you, my dearest friends.
I am most grateful for your support!
- Florian
Creator of the Machina Obscura Project








my opinion: your project could be a really great RPG videogame,also because there are only few steampunk games. i hope you can develope it in a free (as in freedom) way, supporting GNU/Linux, free drivers, etc instead of directx+micro$oft,etc.
an open source, free (libre) software [maybe GPL-licensed] project should be a great choise that can turn on attention and helps from the free software community!